Walter Watson
Creature Design + Recontextualized Animation
Walter Watson is a film I wrote and directed that explores the interior world of a character navigating two parallel realities, one rooted in the everyday and one surreal and symbolic. The film moves fluidly between these states, using atmosphere and visual metaphor to reflect shifts in perception, memory, and emotion.
Central to the work is a slug like creature that appears during moments of heightened tension, echoing fragments of speech and thought. Designed and animated as part of the film’s visual effects pipeline, the creature functions as both a narrative presence and a visual interruption, drawing attention to the instability between the two realities.
After the film was completed, the creature was removed from its narrative context and re presented as a looping visual installation in a gallery setting. Isolated from story and dialogue, it becomes an object of focused observation. Viewers encounter the creature through repetition and duration, engaging with its form, movement, and texture rather than its role within the film.
Through this shift from cinematic narrative to gallery installation, Walter Watson examines how meaning changes when a digital character is extracted from story and re framed as an independent visual system. Positioned within a culture of spectacle and sustained visibility, the work reflects on how repetition, attention, and context shape the way we interpret digital forms and animated bodies.