Almost Disney
Almost Disney is an immersive environment that fills a transitional corridor with a dense field of gold mylar balloons, transforming an everyday passageway into a momentary spectacle. Installed at waist height, the balloons interrupt normal circulation, forcing visitors to slow down, touch, and physically navigate the space.
Projection mapping and motion triggered audio respond to movement within the installation, layering light and sound onto the reflective surface of the balloons. As participants move through the corridor, their bodies activate a feedback loop of sensation that produces an immediate and surface-level sense of wonder.
The title Almost Disney gestures toward spectacle without fully delivering it. Rather than offering lasting enchantment, the installation presents a deliberately shallow and manufactured encounter, drawing attention to how easily wonder can be assembled, consumed, and depleted. By staging spectacle within a mundane institutional setting using inexpensive materials, the work exposes the thinness of commercialized enchantment and the mechanics behind its appeal.